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Great execution of the delayed input idea! The indicator makes all the difference.

Great concept. I could see it being expanded in a multiple of different ways. ( variable movement speed due to power ups, wider/ smaller projectiles)

I did find a glitch that if you go to the very top row,  5 over, then wait 1.5 sec, you die for no reason. This is not a huge deal tho, if I just don't go on that square.

Such a fun game!!! Good job!!! :D

I like the game.  Delayed move on grid match quite well, but I think the delay itself is too big. It's like second, maybe half second will be better and challenging enough.


Also that's great you've implemented the visual feedback of your next move and time to "load" that move.

Good job :)